Whispers of vanished villages, twisted woods, and blood-soaked stones echo across Malarn. In taverns, temples, and town squares, a worn board creaks in the wind—plastered with hand-scrawled pleas, faded sketches, and hefty bounties. Monsters, ancient and unknown, are stirring from deep burrows, forgotten crypts, and shattered ruins.
You’re no knight or hero. You’re a hunter—part scavenger, part savior—drawn by gold, glory, or ghosts from your past. Each job takes you deeper into Malarn’s cursed wilds, from ash-covered peaks to plague-choked swamps, where every beast has a story… and every hunt has a cost.
The board never runs dry. The monsters never stop coming.